À préciser

old_uid108
titleÀ préciser
start_date2005/10/26
schedule16h
onlineno
summaryThis talk will trace the development of advanced human-computer music interaction, from the author's first developments in Paris (IRCAM) in the 80s to the world's first software-only professional audio system released in Japan in 2002. Digital processing of audio changed in 1990 when it first became real-time on desk-top machines. Human interaction previously constrained to custom hardware was suddenly possible on general-purpose machines, and the 90s saw new experiments in gestural control over complex audio effects. The pace of development outpaced Moore's Law when cross-compilers allowed rapid prototyping of audio structures on DSPs using large amounts of processor power. An interactive music performance system using hand-held devices running real-time audio software will be demonstrated. The talk will also be illustrated by other examples of music research at the MIT Media Lab, including the Audio Spotlight, applications of cognitive audio processing, compositions from the Experimental Music Studio, soundtrack from a recent Hollywood movie, and a new method of music recommendation on the Internet.
responsiblesBishop