Gamified Therapy with Tangible Robots

old_uid16905
titleGamified Therapy with Tangible Robots
start_date2018/12/04
schedule10h
onlineno
location_infotours 66 et 65 (entrée par la tour 65), salle H20
summaryRehabilitation aims to ameliorate deficits in motor control via intensive practice with the affected limb. However, traditional rehabilitation tasks may frustrate the patient due to their repetitive nature and may result in lack of motivation and poor rehabilitation. We aim to gamify this process with a tangible ro- botic platform named Cellulo. In order to determine the design rationales according to the needs of patients and therapists, we started to follow an iterative participatory design process, including test and design ses- sions with the stroke, brachial plexus, and cerebral palsy patients, as well as children with developmental coordination disorder and therapists in different therapy centers. Our current activities focus on gamifying rehabilitation for motor learning, attention and visio-motor coordination.
responsiblesVié, Piumi