|
Play and cognitive enhancement, the role of game characteristics and positive emotion| old_uid | 20036 |
|---|
| title | Play and cognitive enhancement, the role of game characteristics and positive emotion |
|---|
| start_date | 2022/03/24 |
|---|
| schedule | 14h-15h30 |
|---|
| online | no |
|---|
| summary | Most young and large parts of adults of primates devote a significant amount of time and energy playing. Despite biologists and psychologists have tried to explain the role of play in behavioral development, the adaptive significance of play remains unknown. Several activities with disparate characteristics become a play if perceived as actively engaging and fun. In this sense, games could be performed to refine some abilities. For this reason, training with videogames, and in particular action video games, appears interesting tools useful to train learning abilities in children. However, in the short term, cognitive enhancement could be driven by the positive emotions linked to play, independently from game characteristics. It will be shown that both in children and adults, fun and challenging game enhance breadth of visual perception and reduce sensorimotor and reading difficulties. Comparing the short-term effects induced by a shooting video-game and a traditional board puzzle-game on visual perception will be shown that both enhance breadth of visual perception, confirming that independently of game characteristics as well as game modality (video-game vs. traditional game), positive emotion affects cognitive skills. |
|---|
| responsibles | Rigalleau, Croizet |
|---|
| |
|